Detailed explanation of the currently available task types
Everywhere you see the your_task_id text, you need to replace that with some unique text. Do not use the same IDs in the same quest file! Task placeholders are also generated based on this ID.
If you want to match any type, use types: [] or don't even write types in the args section. If you want types to be a blacklist, add mode: blacklist to your args.
For this task, players need to catch fish.
your_task_id:
task: FISH
display: "{status} &fCatch {required} carp fish &b{current}&f/&b{required}"
args:
# How many should the player catch in total?
amount: 10
# These tree fish will progress the task, when the player catches them.
types:
# Vanilla
- "minecraft:cod"
# CustomFishing plugin fish
- "customfishing:carp_fish_silver_star"
- "customfishing:carp_fish_gold_star"
- "customfishing:carp_fish"
# For other plugins that using custom model data on fish
# Provide the vanilla type and a number that is the custom model data
# the item has.
- "minecraft:cod:53"
For this task, players need to shear blocks. (useful for honey stuff)
your_task_id:
task: BLOCK_SHEAR
display: "{status} &fShear {required} bee hive &b{current}&f/&b{required}"
args:
# How many times should the player shear the block?
amount: 10
types:
- "minecraft:beehive"
For this task, players need to shear blocks. (useful for honey stuff)
your_task_id:
task: BLOCK_SHEAR_LOOT
display: "{status} &fGet {required} honeycomb &b{current}&f/&b{required}"
args:
# How many items should the player gather by shearing blocks?
amount: 10
types:
- "minecraft:honeycomb"
For this task, players need to breed animals/entities.
your_task_id:
task: BREED
display: "{status} &fBreed {required} cows or pigs &b{current}&f/&b{required}"
args:
# How many times should a player breed the animals?
amount: 10
# Only supports vanilla entities
types:
- "minecraft:cow"
- "minecraft:pig"
For this task, players need to brew potions. Types can be any valid Spigot PotionType. Click here to see them.
your_task_id:
task: BREW
display: "{status} &fBrew an extended strength potion"
args:
amount: 1
types:
- 'long_strength'
For this task, players need to run a specific command. Useful for tutorial quests.
your_task_id:
task: RUN_COMMAND
display: "{status} &fRun the &7/menu &fcommand."
args:
types:
- 'menu'
For this task, players need to consume/eat/drink stuff. Other plugin items are also supported here, see:Item config
your_task_id:
task: CONSUME
display: "{status} &fEat {required} chicken &b{current}&f/&b{required}"
args:
# How many items should the player consume?
amount: 10
types:
- "minecraft:chicken"
For this task, players need to craft items. Other plugin items are also supported here, see: Item config
your_task_id:
task: CRAFT
display: "{status} &fCraft {required} pumpkin pies &b{current}&f/&b{required}"
args:
# How many items should the player craft?
amount: 10
types:
# Vanilla items
- "minecraft:pumpkin_pie"
# Example other plugin items
- "eco:ecoitems:grappling_hook"
- "mmoitems:item_type:item_id"
- "mythicmobs:item_id"
For this task, players need to earn vanilla Minecraft xp.
your_task_id:
task: EARN_EXP
display: "{status} &fEarn {required} minecraft XP &b{current}&f/&b{required}"
args:
# How many xp should the player earn?
amount: 100
This is a special type of BLOCK_BREAK, specifically for farming. If you want to detect crop farming, right-click harvestable or ageable plants (wheat, carrot, sugar cane, and basically everything), then use this task type.
your_task_id:
task: FARM
display: "{status} &fFarm {required} wheat or sugar cane &b{current}&f/&b{required}"
args:
# How many items should the player farm?
amount: 10
types:
- "minecraft:wheat"
- "minecraft:sugar_cane"
Players need to milk cows/goats with a bucket.
your_task_id:
task: MILK
display: "{status} &fMilk {required} goats or cows &b{current}&f/&b{required}"
args:
# How many items should the player milk the animals?
amount: 10
types:
- "minecraft:cow"
- "minecraft:goat"
Simplest task type. Just make players break blocks. Nexo is supported for custom block breaks. Use nexo:block_id
your_task_id:
task: BLOCK_BREAK
display: "{status} &fBreak {required} stone blocks &b{current}&f/&b{required}"
args:
# How many blocks should the player break?
amount: 10
types:
- "minecraft:stone"
Like BLOCK_BREAK, this counts the items the block drops when broken. If other plugins set drops properly, you can match custom items here. See Item config Nexo custom block loot will also be recorded here.
your_task_id:
task: BLOCK_LOOT
display: "{status} &fGet {required} xyz items &b{current}&f/&b{required}"
args:
# How many blocks should the player break?
amount: 10
types:
# Minecraft material types.
- "minecraft:cobblestone"
# Example other plugin items
- "eco:ecoitems:grappling_hook"
- "mmoitems:item_type:item_id"
- "mythicmobs:item_id"
Players need to place blocks. Nexo is supported for custom block places. Use nexo:block_id
your_task_id:
task: BLOCK_PLACE
display: "{status} &fPlace {required} stone blocks &b{current}&f/&b{required}"
args:
# How many blocks should the player place?
amount: 10
types:
- "minecraft:stone"
Players need to place blocks. If they break a player placed block that matches the types filter, their progression will go down. Nexo is supported for custom blocks. Use nexo:block_id
your_task_id:
task: BUILD
display: "{status} &fBuild {required} stone blocks &b{current}&f/&b{required}"
args:
# How many blocks should the player place (without breaking them)?
amount: 10
types:
- "minecraft:stone"
Players need to enchant items with a specific enchantment. You also need to specify all the valid enchant levels.
your_task_id:
task: ENCHANT
display: "{status} &fEnchant sharpness on something"
args:
# How many times should a player enchant?
# Can be omitted if 1.
amount: 1
# Minimum required level of the enchantment (optional)
min-level: 3
# Maximum level of the enchantment
max-level: 5
# Exact level of the enchantment. Overrides the previous 2 options
level: 4
types:
# Minecraft enchants types (use the namespaced key of the enchants).
# Custom enchantments should be supported if they are
# registered in the vanilla way with the minecraft namespace
- "minecraft:sharpness"
Players need to kill mobs. Supports MythicMobs (mythicmobs:mob_name) and EcoMobs (ecomobs:mob_id) as well.
your_task_id:
task: KILL_MOB
display: "{status} &fKill {required} xyz mobs &b{current}&f/&b{required}"
args:
# How many mobs should the player break?
amount: 10
types:
# Minecraft vanilla entity types.
- "minecraft:zombie"
# Example other plugin mobs
- "ecomobs:mob_id"
- "mythicmobs:SkeletalKnight"
Players need to kill levelled mobs. Only supports MythicMobs (mythicmobs:mob_name) at the moment.
your_task_id:
task: KILL_LEVELLED_MOB
display: "{status} &fKill {required} at least lvl 15 xyz mobs &b{current}&f/&b{required}"
args:
# How many times should the player kill the mob?
amount: 5
# Minimum required level of the mob (optional)
min-level: 15
# Maximum level of the mob
max-level: 20
# Exact level of the mob. Overrides the previous 2 options (optional)
level: 15
types:
- "mythicmobs:SkeletalKnight"
Players need to kill other players.
your_task_id:
task: KILL_PLAYER
display: "{status} &fKill {required} players &b{current}&f/&b{required}"
args:
# How many players should the player kill?
amount: 10
# Optional: specify the player name who needs to be killed
types:
- "Notch"
Players need to loot items by killing mobs. If other plugins set drops properly, you can match custom items here. See Item config
your_task_id:
task: ENTITY_LOOT
display: "{status} &fGet {required} xyz items by killing mobs &b{current}&f/&b{required}"
args:
# How many items should the player collect?
amount: 10
types:
# Minecraft material types.
- "minecraft:cobblestone"
# Example other plugin items
- "eco:ecoitems:grappling_hook"
- "mmoitems:item_type:item_id"
- "mythicmobs:item_id"
Players need to shear other entities. Like sheep for example.
your_task_id:
task: SHEAR
display: "{status} &fShear {required} sheep &b{current}&f/&b{required}"
args:
# How many times should the player shear the entites?
amount: 10
types:
- "minecraft:sheep"
Players need to shear other entities. Like sheep for example.
your_task_id:
task: SHEAR_LOOT
display: "{status} &fGet {required} wool &b{current}&f/&b{required}"
args:
# How many times should the player get by shearing the entities?
amount: 10
types:
- "minecraft:white_wool"
Players need to smelt items in furnaces. The result is what counts. Other plugin items are supported, see: Item config
your_task_id:
task: SMELT
display: "{status} &fSmelt {required} xyz items &b{current}&f/&b{required}"
args:
# How many items should the player smelt?
amount: 10
types:
# Minecraft material types.
- "minecraft:cobblestone"
# Example other plugin items
- "eco:ecoitems:grappling_hook"
- "mmoitems:item_type:item_id"
- "mythicmobs:item_id"
Tame vanilla Minecraft animals, like wolves, cats, parrots, etc.
your_task_id:
task: TAME
display: "{status} &fTame {required} wolves &b{current}&f/&b{required}"
args:
# How many animals should the player tame?
amount: 2
types:
# Specifiy valid minecraft entity types for taming
- "minecraft:wolf"
Players need to get some AuraSkills XP.
your_task_id:
task: GAIN_AURASKILLS_XP
display: "{status} &fGet {required} farming XP &b{current}&f/&b{required}"
args:
# How many xp players should get in AuraSkills?
amount: 15
types:
# Specify valid skills using AuraSkills NamespacedId
- "auraskills/farming"
Players need to gain AuroraLevels.
your_task_id:
task: GAIN_AURORA_LEVEL
display: "{status} &fLevel up {required} times &b{current}&f/&b{required}"
args:
# How many times should the player level up?
amount: 1
Players need to gain AuroraLevels XP.
your_task_id:
task: GAIN_AURORA_XP
display: "{status} &fGet {required} Aurora XP &b{current}&f/&b{required}"
args:
# How much Aurora XP should the player get?
amount: 100
Players need to right-click on an NPC. You can get the NPC ID by looking at the NPC and executing the /npc select command if you are using Citizens (citizens:id). FancyNPCs (fancynpcs:name), Adyeshach (adyeshach:id), ZNPCs (znpcs:name) and ZNPCsPlus (znpcsplus:name) are also supported NPC plugins.
your_task_id:
task: INTERACT_NPC
display: "{status} &fTalk to the &cTutorial &fNPC"
args:
# How many times should a player right click on the npc?
# If it is just 1, you can omit this argument
amount: 1
# The namespaced ID of the Citizens NPC. Can be multiple. Only one need to
# match to progress the task.
types:
- "citizens:21"
Players need to sell items using EconomyShopGUI/ShopGUI+/ExcellentShop for a specific amount.
your_task_id:
task: SELL_WORTH
display: "{status} &fSell items for a total of {required} dollars &b{current}&f/&b{required}"
args:
# How much money should the player earn by selling?
amount: 5000
Players need to sell a specific amount of items to the shop using EconomyShopGUI/ShopGUI+. Other plugin items are also supported here, see: Item config
your_task_id:
task: SELL
display: "{status} &fSell {required} xyz items &b{current}&f/&b{required}"
args:
# How many items should the player sell?
amount: 10
types:
# Minecraft material types.
- "minecraft:cobblestone"
# Example other plugin items
- "eco:ecoitems:grappling_hook"
- "mmoitems:item_type:item_id"
- "mythicmobs:item_id"
Players need to sell a specific amount of items to the shop using EconomyShopGUI/ShopGUI+. Other plugin items are also supported here, see: Item config
your_task_id:
task: BUY
display: "{status} &fBUY {required} xyz items &b{current}&f/&b{required}"
args:
# How many items should the player buy?
amount: 10
types:
# Minecraft material types.
- "minecraft:cobblestone"
# Example other plugin items
- "eco:ecoitems:grappling_hook"
- "mmoitems:item_type:item_id"
- "mythicmobs:item_id"
Players need to buy items using EconomyShopGUI/ShopGUI+/ExcellentShop for a specific amount.
your_task_id:
task: BUY_WORTH
display: "{status} &fBuy items for a total of {required} dollars &b{current}&f/&b{required}"
args:
# How much money should the player spend by buying stuff?
amount: 5000
Players need to right click on a Shopkeeper. You can view the number IDs of your shopkeepers by running the /shopkeeper list all command.
your_task_id:
task: INTERACT_SHOPKEEPER
display: "{status} &fTalk to the &cRed &fisland merchant"
args:
# How many times should a player right-click on the shopkeeper?
# If it is just 1, you can omit this argument
amount: 1
# The ID of the Shopkeeper. Can be multiple. Only one needs to match
# to progress the task.
types: [ 12 ]
Players need to trade for a specific item with Shopkeepers.
your_task_id:
task: TRADE_SHOPKEEPER
display: "{status} &fBuy a fishing rod"
args:
# How many of the items player should buy?
amount: 1
# Items that the player should buy. Can be a vanilla item using minecraft:
# Or any other custom item AuroraLib supports. Can be multiple. It will
# progress if the player buys any of the items listed here.
types:
# Other plugin items
- "customfishing:beginner_rod"
# Vanilla items
- "minecraft:diamond"
Players need to enter a WorldGuard region once. To view the region names where you standing, use the /rg info command. Currently, only WorldGuard is supported as a region management plugin.
your_task_id:
task: ENTER_REGION
display: "{status} &fGo inside the cave on the candy island"
args:
# How many times should the player enter the region? If it is just 1
# you can omit this parameter
amount: 1
# List all valid WorldGuard region names here that will progress the quest.
types:
- 'wg:candy_island_cave'
Players need to complete a dungeon. Currently only works with MythicDungeons 2.0.0
your_task_id:
task: COMPLETE_DUNGEON
display: "{status} &fComplete {required} dungeons &b{current}&f/&b{required}"
args:
# How many times should the player complete the dungeons?
amount: 3
# You can specify the dungeon difficulty as well (optional)
difficulty: EASY
types:
- "mythicdungeons:dungeon_id"
Players need to have and give items upon clicking on the quest in the menu. Other plugin items are also supported here, see: Item config
your_task_id:
task: TAKE_ITEM
display: "{status} &fGive {required} dirt &b{current}&f/&b{required}"
args:
# How many items should be taken from the player?
amount: 10
# What item should be taken from the player?
item: 'minecraft:dirt'
Players need to enter a world to progress the quest.
your_task_id:
task: ENTER_WORLD
display: "{status} &fEnther the nether {required} times &b{current}&f/&b{required}"
args:
# How many times should the player enter the world?
amount: 10
# List all valid world names here that will progress the quest
types:
- 'world_nether'
Players need to damage entities. You can filter the entities.
your_task_id:
task: DEAL_DAMAGE
display: "{status} &fDeal {required} damage &b{current}&f/&b{required}"
args:
# How much damage should the player deal?
amount: 1000
# List all valid mobs that will count damage
# Optional, empty list means everything
types:
- 'minecraft:zombie'
- "mythicmobs:SkeletalKnight"
- "ecomobs:mob_id"
Players need to break their items. Other plugin items are also supported here, see: Item config
your_task_id:
task: BREAK_ITEM
display: "{status} &fBreak {required} xyz items &b{current}&f/&b{required}"
args:
# How many items should the player break?
amount: 10
types:
# Minecraft material types.
- "minecraft:diamond_axe"
# Example other plugin items
- "eco:ecoitems:grappling_hook"
- "mmoitems:item_type:item_id"
- "mythicmobs:item_id"
Players need to... well... move. This task type is using the statistics built into the game.
your_task_id:
task: TRAVEL
display: "{status} &fTravel {required} blocks &b{current}&f/&b{required}"
args:
# How many blocks should the player walk?
amount: 10
# Stat types to track
walk: true
sprint: true
swim: true
boat: true
horse: true
pig: true
strider: true
walk-on-water: true
walk-under-water: true
# Or instead of these above, you can just say: all
all: true
Players need to match a placeholder with the given value. == is for text equality check. === for number equality check. The other ones are also for numbers. Only use async if the plugin that provides the placeholder can handle concurrency properly.
your_task_id:
task: PLACEHOLDER
display: "{status} &fMatch placeholder"
args:
placeholder: "%aurora_meta_test_int%"
# Defaults to == if not present
# Can be ==, ===, >, <, >=, <=
comparison: ">"
value: 10
# These are optional
check-interval: 200 # In ticks
async: false # Be careful setting this to true. Not every plugin placeholder is thread safe
The following task types are either untested or experimental. Testing is needed. Use at your own risk.
Requires SuperiorSkyblock2. Players either need to create an island or join one.
your_task_id:
task: JOIN_ISLAND
display: "{status} &fCreate or join an island"
args: {}
Requires SuperiorSkyblock2. Players need to reach the specified island level. This quest is team based meaning every island member will have the progression.
your_task_id:
task: REACH_ISLAND_LEVEL
display: "{status} &fReach {required} island levels &b{current}&f/&b{required}"
args:
# What island level should the players reach?
amount: 1000
Requires SuperiorSkyblock2. Players need to reach the specified island worth. This quest is team based meaning every island member will have the progression.
your_task_id:
task: REACH_ISLAND_WORTH
display: "{status} &fReach {required} island worth &b{current}&f/&b{required}"
args:
# What island worth should the players reach?
amount: 1000
Requires SuperiorSkyblock2. Players need to upgrade their island. This quest is team based meaning every island member will have the progression.
your_task_id:
task: UPGRADE_ISLAND
display: "{status} &fUpgrade your generator &b{current}&f/&b{required}"
args:
# The upgrade level that needs to be reached
amount: 5
types:
# Required upgrade name
- "upgrade_name_here"